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Young journalist Tintin and his dog Snowy are thrusted into a world of high adventure when hunting for a sunken ship commanded by Haddock's ancestor and preventing Sakharine from obtaining all three scrolls.
A frenetic bonbon with an empty center, and a movie made without any perceivable audience outside of filmmakers besotted by their own innovative processes.
By no means a masterpiece, the full-length computer-generated animated film nevertheless has freed Spielberg from the shackles of conventional filmmaking and physical limitations.
The Adventures of Tintin comes at you in a whoosh, like a volcano full of creative ideas in full eruption... It hits home for the kid in all of us who wants to bust out and run free.
Hergé was the pioneer of an even-handed style of cartooning with solid lines and no shading that became known as ligne claire, but there is a decided lack of clear lines in this erratic movie adaptation of his work.
Spielberg has made his first foray into computer-generated 3D animation. He proves a natural with the form, his (virtual) camerawork dizzying but fluid, and never confusing.
There are so many variables moving so fast that it's a wonder Spielberg didn't have someone onboard from Princeton's department of Higher Math to help keep track. But his crack team here is enough.