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After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of 'Stay Alive,' an ultra-realistic 3-D videogame based on the true story of an ancient noblewoman known as the Blood Countess. And once they die in the game, they die for real.
Teen fodder like this isn't known for sophistication or storytelling depth, but the filmmakers seem to take the film's video-game theme as permission to eschew even the horror genre's exceedingly lenient minimums for characterization.
One of those movies that thinks loud sounds and shaky cameras account for scares, and reminding of us of truly scary gaming experiences only amplifies its weaknesses.
March 24, 2007
Time Out
... while its narrative style -- elliptical, fragmented, even eccentric at times -- is ambitious and imaginative, it sometimes makes for a loss of clarity and momentum.
It's unlikely that Stay Alive could ever have been a good movie in the traditional sense, but it might have been better if Bell and co-writer Matthew Peterman had done more to exploit their gaming premise.